Jerry Day
Behemoth: Mountain (Lesser)
Species: Behemoth. Breed: Mountain (Lesser). Class: Monster (Mammal).
Align: %Roll: 01-40: Evil, 41-00: Good. Gender: %Roll: 01-50: Female, 51-00: Male.
Level: 11+ 1-D20. Damage-Points: 5-D20 x level.
Number encountered: 1-D2 (10% chance of encountering a Behemoth dwelling place, in which there will be 3-D4 +3 encountered).
Experience-Points: 200 x level.
Characteristics:
Awareness: Hearing: 18, Sense of Smell: 25, Sixth Sense: 0, Taste: 24, Touch: 15, Vision: 18,
Charisma -: Appearance: 20, Speech: 10, Constitution: 100, Coordination: 20, Dexterity: 20, Intelligence: 8, Mental-Strength: 100, Strength: 100, Wisdom: 8.
Movement:
Flying: Can't. Grounded: 21. Swimming: 7.
Luck: 100.
Oxygen-Points: 300.
Blood-Points: 300.
Attacks: Attacks Attack
Attack descriptions: per turn: Range: Damage: type:
1 Great Stone Axe - : 1 3 spaces (15'). 1-D8 (+1-D8 per level advanced). Sharp.
1 Tree ----------------- : 1 3 spaces (15'). 1-D6 (+1-D6 per level advanced). Blunt.
Special: Tree: This creature can pull a tree from the ground in 1 turn (5 seconds) on a 25+ % roll. When it does this, it will duel-wield both axe and tree, but with a penalty of 10 to strike with the tree. (it will do this when its damage-points are at 1/2 or below).
Defense: 20. Offense: 20.
Treasure: %Roll needed to have money and treasure:
30+ to have 1-D4 +1 item checks.
Begin rolling on the UnCommon chart.
Check each creature for treasure.
Additional treasure checks are as follows:
15% chance of having 1-D2 Artifacts.
20% chance of having 2-D4 random Gems.
40% chance of having Money (UnCommon). Amount rolled up will be multiplied by 1-D6.
10% chance of having 1-D2 random Special Gems.
02% chance of having 1 Oracle.
01% chance of having 1 Relic.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Blue. Eye shape: Large-sized and oval. Height: 25' 0". Posture: Biped. Hair color: Yellow. Hair texture: Course. Skin color: Its light complexion tells of its cave-dwelling habitation. Skin texture: Like leather. Weight: 3,800 lbs.
This creature appears as a huge, thick-boned and muscular Human.
Dislikes ----- : Direct sunlight hurts its eyes, though it sustains no penalties.
Disposition - : Dull witted and curious in its nature. Quick to anger, slow to calm down. Quick to make an ally, quick to lose an ally. This creature’s intelligence is lacking, making it unstable and reckless to anyone who carelessly deals with it.
Fears -------- : None.
Habitat ------ : Mountains. A Mountain Behemoth will always have a cave to call home. This creature is rarely encountered in other regions.
Immunities - : Fear.
Life-span --- : 20 ages (20,000 years).
Likes -------- : Treasure, though, at times, and for the oddest reasons, it will discard certain objects (bones, a weapon, treasure, coins, etc.). It is suspected this creature becomes bored with something, thus esteeming it of no value. It enjoys the taste of freshly cooked bear, and absolutely loves to watch dancing.
Needs ------- : Basic needs of life (food, water, shelter, etc.). Treasure is nice, but food is the ultimate.
Note --------- : The Mountain Behemoth is a reclusive and secretive creature, loving the sheltering embrace of vast mountain ranges where man never (or seldom) explores.
Special Abilities:
Tremor-Strike: If this creature strikes its target, scoring +30 over the defensive roll of the defender, then the defender must make a successful avoidance-roll vs. "Strength" or be hit as if a successful "Sudden Death" has occurred. In other words, the surface area hit will be destroyed whether it be flesh, armor, rock, etc. Game Master: If a Tremor-Strike hits the earth, the effect will be up to you.
Special Defenses:
Damage-Reduction: Blunt-edged weapons: 30. Sharp-edged weapons: 15.
Natural leathery hide skin: Roll needed to turn certain attacks:
Acid -------- : 90+
Blunt ------- : 60+
Cold -------- : 40+
Electricity - : 80+
Fire --------- : 60+
Needle ----- : 80+
Sharp ------- : 70+
The Behemoth will also have the following % chance to turn the following attacks:
Magic: 50%
Mental-attack: 50%
Spiritual-attack: 50%
Special Offenses:
Battle Mastery: The Behemoth will gain a +15 to strike against creatures that are smaller than itself. The Behemoth must be able to see its foe clearly to gain this bonus.
Examples:
+15 on offensive rolls vs. a creature 15'-0" or shorter.
+30 on offensive roll vs. a creature 7'-6" or shorter.
+45 on offensive roll vs. a creature 3'-8" or shorter.
+60 on offensive roll vs. a creature 1'-10" or shorter.
Rage: A successful avoidance-roll vs. "Mental-strength" must be rolled when a Behemoth is encountered in its rage, or the following penalties will occur for 3-D6 turns:
-30 on Offensive/Defensive rolls.
40% movement (rounded down).
Susceptibilities and Weaknesses: This creature loves music, especially the voice and dance of an Entertainer Master. All in all, the Mountain Behemoth can be quite safe company if one approaches the situation in the right manner.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.